Community

Practice, meaning the people who do things with the games rather than the things themselves. Modders and the tools they wrote, roleplay servers and the people who run them, speedrunners, machinima makers, archivists and preservationists. Where a clip from this world spread on its own, it sits in Memes; the server it came from is here.

Part of Grand Theft Auto

56 moments in this segment.

  1. - Private LAN party in Norway. The modding and multiplayer scene around the series produced San Andreas Multiplayer, Multi Theft Auto and eventually FiveM. Rockstar fought the modders and then bought them: Take-Two issued a cease and desist to OpenIV on 5 June 2017 and reversed within about two weeks after player backlash. Private LAN party in Norway.
  2. - Segas Line of Fire and Namcos Pole Position II sit-down cabinets. With Greg at the Flashbacks retro arcade in Seaside Heights, NJ, July 25, 2009. pictured: Sega's Line of Fire and Namco's Pole Position II sit-down cabinets. Arcade and coin-op culture is the world DMA Design’s founders came out of, by way of the Kingsway Amateur Computer Club in Dundee.
  3. - Dancing people at GamesCom 2011. Convention floors are where this culture is photographable under free licences. The playing, modding and server-hosting practice is the Community thread; a clip that spreads on its own belongs with the memes. Dancing people at GamesCom 2011.
  4. - ESport IFNG Munich 20-Nov-11 Stage5. ESport Event Intel Friday Night Game in Munich Tonhalle by ESL at 20th November 2011 on Screen and Stage aTnDelphi vs MYMXlorD in Starcraft II. Competitive and organised play sits alongside the roleplay-server scene that FiveM hosts, reported in the region of 100,000 daily players. Critics say Rockstar’s 2023 acquisition of Cfx.re turned a community-built platform into corporate property.
  5. - Girl playing Rayman at GamesCom 2011. Convention floors are where this culture is photographable under free licences. The playing, modding and server-hosting practice is the Community thread; a clip that spreads on its own belongs with the memes. Girl playing Rayman at GamesCom 2011.
  6. - Sony presentation, GamesCom 2011. Convention floors are where this culture is photographable under free licences. The playing, modding and server-hosting practice is the Community thread; a clip that spreads on its own belongs with the memes. Sony presentation, GamesCom 2011.
  7. - League of Legends cosplay @ Gamescom 2012. Games conventions are where the free photography of this culture comes from. Rockstar acquired Cfx.re, makers of FiveM and RedM, on 11 August 2023, buying the platform behind the roleplay-server scene it had spent years fighting. League of Legends cosplay @ Gamescom 2012.
  8. - Final Fantasy XIV girl at Gamescom 2013. Convention floors are where this culture is photographable under free licences. The playing, modding and server-hosting practice is the Community thread; a clip that spreads on its own belongs with the memes. Final Fantasy XIV girl at Gamescom 2013.
  9. - LAN Party in Kenya. Nexgen LAN Party at 88MPH Space in Nairobi. The modding and multiplayer scene around the series produced San Andreas Multiplayer, Multi Theft Auto and eventually FiveM. Rockstar fought the modders and then bought them: Take-Two issued a cease and desist to OpenIV on 5 June 2017 and reversed within about two weeks after player backlash.
  10. - LAN Party in Nairobi. Nexgen LAN Party at 88MPH Space in Nairobi. The modding and multiplayer scene around the series produced San Andreas Multiplayer, Multi Theft Auto and eventually FiveM. Rockstar fought the modders and then bought them: Take-Two issued a cease and desist to OpenIV on 5 June 2017 and reversed within about two weeks after player backlash.
  11. - Overnight LAN Party in Kenya. Nexgen LAN Party at 88MPH Space in Nairobi. The modding and multiplayer scene around the series produced San Andreas Multiplayer, Multi Theft Auto and eventually FiveM. Rockstar fought the modders and then bought them: Take-Two issued a cease and desist to OpenIV on 5 June 2017 and reversed within about two weeks after player backlash.
  12. - Morgana (League of Legends) cosplay at Gamescom 2014 close-up. Impressionen: Zweiter Tag, Donnerstag. Mehr auf <a href=" http://de.videospielehub.wikia.com/wiki/Gamescom_2014 " rel="nofollow">de.videospielehub.wikia.com/wiki/Gamescom_2014</a>. Games conventions are where the free photography of this culture comes from. Rockstar acquired Cfx.re, makers of FiveM and RedM, on 11 August 2023, buying the platform behind the roleplay-server scene it had spent years fighting.
  13. - Broughy Verified №5 - GTA Online Creator Races. Creator-race curation from 2014, dating the player-built-content practice to within a year of Grand Theft Auto Online's launch.
  14. - Maimai murasaki amusement. An amusement full of maimai murasaki cabinets. Arcade and coin-op culture is the world DMA Design’s founders came out of, by way of the Kingsway Amateur Computer Club in Dundee.
  15. - Wikia-Gamescom-2016 Cosplay of Tracer. Games conventions are where the free photography of this culture comes from. Rockstar acquired Cfx.re, makers of FiveM and RedM, on 11 August 2023, buying the platform behind the roleplay-server scene it had spent years fighting. Wikia-Gamescom-2016 Cosplay of Tracer.
  16. - GTA V | COPS Episode 1 (Rockstar Editor Machinima). Machinima made with the Rockstar Editor, the in-game tool released for Grand Theft Auto V. Films made inside game engines date to the early 2000s and are among the series' oldest cultural outputs.
  17. - Ultra street fighter iv arcade cabinet. Arcade and coin-op culture is the world DMA Design’s founders came out of, by way of the Kingsway Amateur Computer Club in Dundee. Ultra Street Fighter IV arcade cabinet.
  18. - The OpenIV Mess (Take Two VS GTA V Mods). Posted days into the backlash. The objection was weak on its face because OpenIV was for single-player and offline use and did not breach the Grand Theft Auto Online mod terms.
  19. - Rockstar Games & Take-Two versus Modding. On 5 June 2017 Take-Two issued a cease and desist to OpenIV, the tool underpinning most PC mods for Grand Theft Auto IV, Grand Theft Auto V and Max Payne 3, alleging it let third parties defeat security features.
  20. - Rockstar Addresses Take-Two C&D - Allows OpenIV. Rockstar reversed the cease and desist within about two weeks and OpenIV continued. This is a rare, documented and fast corporate climbdown driven by player backlash.
  21. - OPENIV RETURNS! TAKE TWO REVERSES C&D. OpenIV resumes distribution after the reversal. The episode set the terms for how Rockstar handled single-player modding thereafter.
  22. - Rockstar Gets Take Two To Back Off GTA V Modders. A named critic frames the reversal as the studio restraining its own publisher. Take-Two and Rockstar are distinct corporate actors and did not present a single position here.
  23. - HUGE Modding Tool TAKEN DOWN | Take-Two Interactive VS Rockstar | OpenIV. The takedown seen from the modding-tools side. A decade of community work on the PC versions depended on a single tool that the publisher moved against.
  24. - The Hillbillies of Grand Theft Auto Online. A documentary on an emergent player community inside Grand Theft Auto Online. What players built inside the game is distinct from what Rockstar designed, and this is the former.
  25. - The History Of GTA Vice City World Records. A record history for Vice City, extending organised speedrunning back to the 3D era titles of the early 2000s.
  26. - Denshadegocab1. Densha De Go!! arcade cabinet at an amusement center in Tokyo, Japan. This is the 2017 version of the game. Arcade and coin-op culture is the world DMA Design’s founders came out of, by way of the Kingsway Amateur Computer Club in Dundee.
  27. - THE PASSENGER [GTA 5 DRIVER ACTION MACHINIMA - Rockstar Editor]. An ambitious long-form machinima made with the in-game editor. This is player filmmaking rather than anything Rockstar produced.
  28. - The Six Controversial Strats of GTA V Speedrunning. How the speedrunning community argues over and ratifies what counts as a legitimate technique. Rule-making is itself a form of community practice.
  29. - LoL Worlds 2020 Stage - 01. Stage for the 2020 League of Legends World Championship. Competitive and organised play sits alongside the roleplay-server scene that FiveM hosts, reported in the region of 100,000 daily players. Critics say Rockstar’s 2023 acquisition of Cfx.re turned a community-built platform into corporate property.
  30. - Rockstar's MASSIVE GTA Online Lawsuit Against Modders! Mod Menu Shutdowns, Permanent Bans & MORE!. Rockstar's legal actions against Grand Theft Auto Online cheat-menu authors, a separate matter from the single-player modding dispute settled in 2017.
  31. - The Longest-Lasting World Records in GTA Speedrunning History. The longest-standing records across the series. Organised speedrunning has tracked these games continuously since the early 2000s.
  32. - Wild Rift Final Four at the eSports Stage. ​2021台北國際電玩展,TGS電競星光大道,《英雄聯盟:激鬥峽谷》四強賽開場主持人。. Competitive and organised play sits alongside the roleplay-server scene that FiveM hosts, reported in the region of 100,000 daily players. Critics say Rockstar’s 2023 acquisition of Cfx.re turned a community-built platform into corporate property.
  33. - SilentPatch - SA Mod Showroom #2. SilentPatch is a community bugfix project for the 3D-era games. The footage is a modified build, and the work is preservation the publisher did not do.
  34. - The History of NoPixel - How it got started. The origin of NoPixel, the best known Grand Theft Auto roleplay server. The roleplay scene runs on community-built platforms layered over a game that never shipped with those features.
  35. - The Rise of FiveM, How a Mod is Replacing Grand Theft Auto Online, GTA Documentary, From SAMP to Now. Traces the line from San Andreas Multiplayer to FiveM. Rockstar acquired Cfx.re, the makers of FiveM and RedM, on 11 August 2023 after years of conflict with the same scene.
  36. - Community Verified Is Back! - GTA 5 Content Creator Races. Player-built race tracks made with the in-game creator and curated by a long-running community figure. User-generated content is a distinct strand of practice from modding.
  37. - This Top GTA Speedrunner Was Just Exposed For Cheating. Cheat detection inside the speedrunning community. Verification and enforcement are carried out by players, since no governing body exists.
  38. - Modders are Fixing GTA IV's Awful PC Port. Modders repairing the Grand Theft Auto IV PC port that the publisher left unmaintained. The footage shows modified builds, which is preservation work by the community rather than the game as shipped.
  39. - Rockstar Has BOUGHT FiveM & RedM! Should We Be Concerned?. Same-day community reaction to the acquisition. FiveM roleplay hosts an active scene reported in the region of 100,000 daily players.
  40. - Rockstar Buys Cfx.re (FiveM and RedM). Rockstar acquired Cfx.re, makers of FiveM and RedM, on 11 August 2023. The same company that had spent years fighting the roleplay platform bought it.
  41. - How Speedrunners Destroyed GTA 5 Over 10 Years - World Record Progression. A decade of world-record progression in Grand Theft Auto V speedrunning. Speedrun technique is community practice and is not how the game was designed to be played.
  42. - Riot Games Arena VCT Americas February 2024. The stage of the Riot Games LCS Arena in February 2024, during VCT Americas kickoffs. Competitive and organised play sits alongside the roleplay-server scene that FiveM hosts, reported in the region of 100,000 daily players. Critics say Rockstar’s 2023 acquisition of Cfx.re turned a community-built platform into corporate property.
  43. - The History Of GTA San Andreas World Records. A feature-length history of San Andreas world records. Speedrunning is community practice with its own rules and verification, and is not how the game was designed to be played.
  44. - The Oldest GTA Mod Still Being Updated. A long-lived Grand Theft Auto mod project still being maintained. Modding here is sustained practice rather than a graphics showcase, and the footage shows modified builds.
  45. - How Speedrunners Beat GTA3 So Fast, It Feels Illegal. How players route Grand Theft Auto III at speed. The techniques shown are glitches and community discoveries rather than intended design.
  46. - El ÉXITO y CAÍDA de SAMP. The rise and decline of San Andreas Multiplayer, the fan server platform that carried the series' multiplayer culture for years before FiveM. This is community practice, not the game as shipped.
  47. - The Death of FiveM: Lawsuits, Lies and Deception. The state of FiveM after the acquisition. Critics say a community-built platform became corporate property, pointing to a marketplace with mod assets priced high; a circulating US$20 million acquisition figure comes from a fan outlet, not a filing.
  48. - MTA v SA-MP | A History of GTA's OLDEST Multiplayer Mods. Multi Theft Auto and San Andreas Multiplayer were fan-built multiplayer projects that predated any official online mode. Both are community work rather than shipped Rockstar features.
  49. - Cosplay Contest Main Stage at Gamescom 2025 in Cologne, Germany. Games conventions are where the free photography of this culture comes from. Rockstar acquired Cfx.re, makers of FiveM and RedM, on 11 August 2023, buying the platform behind the roleplay-server scene it had spent years fighting. Cosplay Contest Main Stage at Gamescom 2025.
  50. - The History of GTA 5's Greatest Speedrunner. A profile of a speedrunner as a person and a practice rather than a recording of a run. The scene sustains its own figures, disputes and institutional memory.
  51. - You need to try GTA IV on PC in 2025... (Fusion Fix). A community compatibility patch keeps a seventeen-year-old PC port running on modern hardware. This is modified software, and the fix came from players rather than Rockstar.
  52. - The History of GTA 5's Stunt Jump World Records. Records for a single category of stunt jump in Grand Theft Auto V. The granularity of the record-keeping is itself evidence of how organised the community became.
  53. - GTA IV Keeps Getting Better. Continuing community maintenance of Grand Theft Auto IV, released 2008. What is shown is a modded build kept playable by volunteers, not the port as shipped.
  54. - How Speedrunners Broke GTA San Andreas To Beat It In 30 Minutes. Glitch-based routing that reduces San Andreas to a fraction of its intended length. This is community technique applied against the shipped game, not a demonstration of it.
  55. - Rockstar Called It Piracy. Then They Bought It. The full arc drawn explicitly: Rockstar fought the modders, then bought them. The 2017 OpenIV climbdown and the 2023 Cfx.re acquisition are the two documented ends of it.
  56. - The Complete History of GTA 5 Speedruns | Viper Rambles #28. A full history of Grand Theft Auto V speedrunning from a central figure in that scene, published weeks before the announced release of the next mainline entry.
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