Making the Game
How it was built. The 1996 E3 demo that was dismissed as orcs in space, the decision to throw it out and start again, Bob Fitch rewriting the engine so three races could genuinely differ, and the long tail after release, Brood War, the cancelled Ghost, Remastered in 2017, and the two decades of StarCraft II development that followed.
Part of StarCraft
37 moments in this segment.
- - StarCraft: Ghost Teaser from E3 2003. The teaser trailer Blizzard showed for StarCraft: Ghost at E3 2003, for a game that was never released.
- - StarCraft: Ghost at E3 2005. The booth display for the cancelled StarCraft: Ghost at the Electronic Entertainment Expo in 2005.
- - Mike Morhaime Announces StarCraft II. Blizzard co-founder Mike Morhaime announces StarCraft II on stage at the Worldwide Invitational in Seoul, Korea.
- - The First StarCraft II Gameplay Premiere. Raw capture of the protoss gameplay Blizzard showed on stage at the Worldwide Invitational in Seoul on 19 May 2007, the first time StarCraft II was played in public.
- - On the Ground at the StarCraft II Announcement in Seoul. Gamereactor's report from the 2007 Worldwide Invitational, with Korean fans and Blizzard developers reacting to the announcement.
- - Rob Pardo presents StarCraft II. Blizzard design lead Rob Pardo presenting StarCraft II on stage at BlizzCon 2008.
- - Blizzard's Gamescom booth, 2009. Blizzard Entertainment's booth at Gamescom 2009 in Cologne. Categorised under StarCraft II, though the shot shows the studio's stand rather than a StarCraft-specific view.
- - Dustin Browder at BlizzCon 2009. StarCraft II game director Dustin Browder (second from left) with colleagues at BlizzCon 2009.
- - Blizzard staff signing at BlizzCon 2009. Blizzard Entertainment employees signing autographs for attendees at BlizzCon 2009, the convention where StarCraft II was a headline title.
- - Blizzard staff at BlizzCon 2009. Blizzard Entertainment employees, including art director Samwise Didier, at BlizzCon 2009.
- - BlizzCon 2009. Blizzard staff, including Ryan Sly at right, at BlizzCon 2009. A general convention view rather than a StarCraft-specific one.
- - StarCraft II: Zerg Reveal Trailer. Blizzard's official trailer introducing the redesigned zerg for StarCraft II.
- - StarCraft II Protoss Gameplay Walkthrough. Blizzard's extended pre-release protoss gameplay walkthrough showing the unit and mechanic changes from the 1998 game.
- - StarCraft II Terran Gameplay Walkthrough. Blizzard's pre-release terran gameplay walkthrough for StarCraft II.
- - The Making of StarCraft II: Wings of Liberty. Blizzard's official behind-the-scenes documentary from the Wings of Liberty Collector's Edition DVD, covering art, cinematics, design, story and programming.
- - Dustin Browder on StarCraft II and Esports. StarCraft II lead designer Dustin Browder discusses the game's design and its competitive scene around the 2012 Battle.net World Championship.
- - StarCraft II: Nova Covert Ops Announcement. Blizzard announces the Nova Covert Ops mission pack at BlizzCon 2015, the last new single-player StarCraft II content.
- - Nova Covert Ops - Mission Pack One. Blizzard's trailer for the first three Nova Covert Ops missions, released 29 March 2016.
- - StarCraft: Ghost - Surviving Gameplay Footage. An archive compilation of all publicly shown gameplay and cinematic footage from the cancelled StarCraft: Ghost.
- - StarCraft: Remastered - We Are Under Attack. Blizzard's launch trailer for StarCraft: Remastered ahead of its 14 August 2017 release.
- - StarCraft: Remastered Developer Update 3. Lead software engineer Grant Davies covers late-2017 patch work on StarCraft: Remastered.
- - Investigating StarCraft: Ghost. An investigation into the console shooter Blizzard announced in 2002 and quietly cancelled, tracing its studio changes and shifting design.
- - StarCraft: Remastered Developer Update 5. Grant Davies announces a Public Test Realm for StarCraft: Remastered, showing continued support for the 1998 game two decades on.
- - Grant Davies on the StarCraft Remastered Dev Team. Artosis interviews Blizzard engineer Grant Davies about matchmaking, engineering constraints and continued support for the classic game.
- - Blizzard communications at BlizzCon 2019. Nazih Fares working at BlizzCon 2019 as Blizzard's communications manager for the MEA region. A staff portrait, not a StarCraft-specific view.
- - StarCraft: Ghost - What Happened?. A production history of StarCraft: Ghost across Nihilistic, Swingin' Ape and Blizzard, ending in its indefinite postponement in 2006.
- - Inside the Leaked StarCraft: Ghost Build. IGN plays through the leaked playable build of the cancelled StarCraft: Ghost that surfaced online in 2020.
- - StarCraft II Turns Ten. Blizzard's tenth-anniversary update for StarCraft II, published exactly ten years after the Wings of Liberty launch.
- - Blizzard Ends Paid StarCraft II Development. Coverage of Blizzard's October 2020 announcement that no further paid content would be made for StarCraft II, moving the game to maintenance while tournaments continued.
- - StarCraft: The Making of a Legend. A retrospective on how the original StarCraft went from a troubled 1996 project to a genre-defining release.
- - StarCraft: The Best RTS Ever Made?. A retrospective arguing StarCraft's case as the defining real-time strategy game, covering its late-1990s reception and Korean adoption.
- - Blizzard's First StarCraft II Patch in Five Years. Analysis of the October 2025 balance patch, the first substantive Blizzard update to StarCraft II since the game entered maintenance mode.
- - Tim Morten on Producing StarCraft II and Founding Frost Giant. The former StarCraft II production director discusses running the game's later years at Blizzard and leaving to found Frost Giant Studios.
- - The Biggest Balance Patch in StarCraft II History. A breakdown of the sweeping 2026 PTR patch proposing fewer starting workers and the removal of Warpgate, sixteen years after the game's launch.
- - Blizzard Responds to the 2026 Patch Feedback. Coverage of Blizzard's second PTR revision to the 2026 StarCraft II balance patch after community pushback, including Ghost nerfs.
- - Another StarCraft II Balance Hotfix. Blizzard ships a data-driven hotfix to the 2026 patch a week after release, adjusting Widow Mine lock time and zerg larva rate.
- - The Lost StarCraft Beta Credits. An investigation into original StarCraft lead designer Ron Millar's removal from the shipped credits, prompted by an email from his brother twenty-eight years later.

